When changing Light Baking mode Blender model gets warped

Godot Version

v4.2.stable.mono.official [46dc27791]

Question

I have a Blender model that works fine when importing normally, but when I change the Light Baking mode in the import settings from ‘Static’ to ‘Static Lightmaps’ , the mesh gets stretched weirdly towards the origin. Any idea what is causing this?

Can you reproduce this if you uncheck Generate LODs above and reimport?

When I uncheck Generate LODs an reimport nothing changes to the situation unfortunately.

Please open an issue on Issues · godotengine/godot · GitHub with a minimal reproduction project attached.

I investigated the issue a bit further, and I just found out that when I set the Skins option under Meshes to ‘4 Influences (Compatible)’ it works. I can’t find documentation about this. What does it actually do?