When I duplicate an object its transform value are copied when I change them to original how do stop this?

Godot Version

4.2

Question

When I duplicate an object its transform value are copied when I change them to original how do stop this?

I can’t quite understand what your problem is.
Could you try rephrasing your issue?

I know this question is a few months old, but I stumbled upon it while searching for a solution to something I think is similar to your problem. Found a solution to the problem, so figured I’d share it anyway.

My issue was, when changing the size of a CollisionShape2D of a duplicate object, the changes would also be applied to the original.
Figured out it was because both the duplicate and original were using the same (in my case) RectangleShape, and I solved it by going to the inspector, and making the shape unique.