When I duplicate an object its transform value are copied when I change them to original how do stop this?

Godot Version

4.2

Question

When I duplicate an object its transform value are copied when I change them to original how do stop this?

I can’t quite understand what your problem is.
Could you try rephrasing your issue?

I know this question is a few months old, but I stumbled upon it while searching for a solution to something I think is similar to your problem. Found a solution to the problem, so figured I’d share it anyway.

My issue was, when changing the size of a CollisionShape2D of a duplicate object, the changes would also be applied to the original.
Figured out it was because both the duplicate and original were using the same (in my case) RectangleShape, and I solved it by going to the inspector, and making the shape unique.

i also has this kind of thing , I used a few signals , renamed them and also a few scene also copied and renamed , both together in one scene they use sources of each other and change also nodes back in there original state but the scene were loaded Oke with the nodes as they were made and changed

In case of duplicating behavior of CollisionShape you need to go to duplicate’s Inspector, Right-Click on Shape and select “Make Unique”. Now you can transform new object without unwanted impact on original =)