Here I talk about Godot most used methods and the trouble it causes, and certainly caused me, not understanding what they really are. This is more for those who still see most of Godot in a sort of abstract way. So if you think the _process(delta) method is just some behind the scenes mumbo jumbo, I’ll invite you to watch it. For most advanced and mid-level users, there is little value here. I’ll still invite you if you already know it all, so you can school us on the matter.
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