Godot Version
4.6.1
Question
Hi all!
A little about me… I’ve been (web) programming since 1998 and started with Unity/Unreal about 8 years ago. Most of my time was with unreal but I’ve grown frustrated with the poor design patterns for implementing basic features so I’ve swapped to Godot to try it out for one of my games. I’m really enjoying it and have decided to start over my other games with it! The massive performance increase and flexible design patterns are a huge bonus for me. I have yet to release a game outside my friends circle, but I feel it’s time to try put something out in the world for people to (hopefully) enjoy.
I’ve done 3d modelling / animation since around the same time I started programming but haven’t touched it in a few years and to be honest, I just don’t have the time or energy to put into it right now as I have my own family and a full time job… So I only spend 2-3 hours a night working on a single feature at a time.
I have never asked for help from a community before but I fear I’ll be working on this forever if I don’t get some sort of helping hand. I have 2 (simple enough) characters in A poses front/side/back ready to be modeled and rigged. Once that’s done I can take it from there as I will be chopping and changing animations. I’m wondering if anyone can point me in the direction of somewhere to look for help with 3d modelling and rigging? I’m quite positive there are people out there that would offer up their services free of charge to be part of a project but those people deserve to have a release date for a game, which is something I cannot offer up right now as this is a hobby project. Even if 90% of this game is complete, my time is limited to work on this. So I would have to give some sort of payment.
If this was any other web technology I would know where to look but honestly, I haven’t a clue where to look for help with modeling/rigging/animation. I don’t consider myself a game developer and its a scene I’m unfamiliar with other than actually playing games.
Thanks!