I have a 3d model that I put in a scene, I then dragged a .png texture onto the model. I’m now trying to edit/remove the texture, but I don’t see any way to remove it or edit in the scene tree or inspector. The texture isn’t associated with the material, as I’d expect to be.
I haven’t been able to get good results from dragging items in some cases. But, textures for models go to the texture in the inspector. The quick load option is to apply the resources you got in the folder.
sometimes however, by glitch this material override is updated in the editor but the change isn’t really saved, especially when dragging over already overridden objects
This is exactly the problem. What are you talking about.
I got a mesh. Created it. New.
I clicked on mesh. Created new Material.
Clicked on Material. Found the texture in Albedoooooooo-oooo! Argthe, dis da’. Jerd.
They were talking about when you drag an image from the Filesystem onto the object in the 3D viewport. It sets the material override, not the mesh base material.