Godot Version
4.2
Question
I have three suggestions for improving Godot but I don’t know where and how to best post them on Github.
- I often revoke unique names by accidentally clicking the % icon. I think the “Click to disable this.” feature should be removed or there should be an option to disable it.
- I prefer using @export var scene: PackedScene over const scene := preload(…) because Godot automatically updates the reference when I rename or move the scene around in the file tree. But when you rename the variable, its value is set to . It would be great if the value could be kept somehow.
- When I store an @onready reference to a node, I always have to add as … to the line to get autocompletion, even though the type is already specified after the double colon.
@onready var player_camera: PlayerCamera = $PlayerCamera as PlayerCamera