Which version of Blender is compatible?

Godot Version

v4.3.stable.official [77dcf97d8]

Question

I am a teacher who try to teach my students Godot + Blender.
I am running the latest Linux Mint in my class room.

  • I have tried Blender 3.0.1 from the system package. That version fails because it warns about an invalid color profile or something. I believe these warning causes Godot to fail to detect the Blender version and hence it report an invalid Blender installation.

  • I have tried Blender 4.2.2 from the Flatpak but that version also fail because Flatpaks are running in isolated sandbox environments.

  • I have tried the latest Blender on the Steam store. Same problem as the Flatpak.

  • I have directly installed Blender 4.2.3 from the official Blender website. Apparently that version is incompatible with Godot as Godot does not recognize the blender executable. If I run this version of Blender directly from the terminal, there are no warnings or errors and Blender works perfectly fine.

  • I have directly installed Blender 3.6.17 from the official Blender website. Same problem. Not compatible with Godot. If I run this version of Blender directly from the terminal, there are no warnings or errors and Blender works perfectly fine.

Which version should I install in which way to make Godot recognize Blender on Linux?

Found a solution.

In case anyone else run into the same problem:

System system package, Flatpak and Steam store versions of Godot is “broken”. Most likely incorrect permissions or security settings that was set up by the personal who created the installer, but that is just my guess. Do not use it.

When download the archive directly from the official Godot website and extracted that version with an account that has access to blender (also installed directly from the official Blender website). Now I am able to select Blender 4.2.3 without any problems.

Turns out sand boxed installations are a bad idea for applications that need to cooperate.

Also I had to go to the menu → Editor → FileSystem → Import and manually select my blender installation.
I also had to go to the menu → Project Settings → FileSystem → Import → Blender → Enabled = true

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