
Hi everyone! I’m making White Cloud: The Oblivion Surveyor solo in Godot 4, a first-person grid dungeon crawler RPG exported for the web.
Under the White Cloud, the city of Imprint lives in endless dusk. Below it lies the Labyrinth, where everything the world forgets sinks into the dark.
- First-person grid exploration with full mapping and survey stakes before the mist tide rises
- Turn-based party battles: Survey to reveal weak points and intents, brace for heavy attacks, break off parts
- 3D village hub with shop, forge and job changes
- Two floors so far; keyboard, mouse and touch controls
Play it free in the browser: White Cloud by ugiomin31-ops
I’d love feedback, especially:
- How does the web export perform on your browser/device? (First load is about 36 MB.)
- Was the Survey / weak-point combat clear?
- Where did you stop playing, and why?
Art, 3D, audio and video use generative AI tools (disclosed on the itch page). Thanks for playing!