White dots around edge of 3d model

Godot Version

4.3

Question

Sorry I don’t have any education around 3d modeling/lightning etc… so this might be a stupid question…

What are these white dots artifacts around the edges of my 3d model called?

How do I get rid of them?

I have a directional light and a omni light in the scene.

Hi daimeng,

There are no stupid questions when it comes to learning!

The white dots around the edges of your 3D model are most likely light artifacts. Here are a couple of things you can try:

  • Enable anti-aliasing in your project settings to smooth out edges.
  • Artifacts can also appear due to improper light or shadow settings. Try tweaking the shadow filtering or bias settings in your light objects.

Give these steps a try, and if the issue persists, feel free to share your project or a simplified version of it.

3 Likes

Thanks for taking a look!

Yeah I figured they were related to lighting somehow… It seems both of the lights produce it.

I believe I have anti-aliasing enabled.

I think it partially has to do with whatever material I set it to in blender.
If I do a material override and just use defaults it doesn’t appear to happen at all.

Then I do a viewport magnification (I’m trying to do some kind of pixelation effect), And a few white dots are appearing around a bottom vertex this time.

Compare the 1x vs 4x rounding:
1x: https://youtu.be/VFS_MAUghck
4x: https://youtu.be/Q-KehCj9F_Y

Maybe something wrong with my bevel or something, but it seems 99% correct now lol.