Yeah I figured they were related to lighting somehow… It seems both of the lights produce it.
I believe I have anti-aliasing enabled.
I think it partially has to do with whatever material I set it to in blender.
If I do a material override and just use defaults it doesn’t appear to happen at all.
Then I do a viewport magnification (I’m trying to do some kind of pixelation effect), And a few white dots are appearing around a bottom vertex this time.