Why 3D model animation can not be imported exactly

Godot Version

4.2.2

Question

I have an animated 3d model(.glb). When I import it in Godot,the animation doesnt play correctly,but in Blender it can be played well.It’s baked with 50 key frame.
blender
godot
It’s the comparision of the two


By the way,I noticed a strange phenomenon.As I zoom in,the mesh becomes what I want,but if zoom out,the mesh becomes terrible.
screenshots
I suspect my material may be wrong,so I tried change my material settings but still terrible.I need your help!

Change the LOD bias of the mesh instance

1 Like

LOD bias has no effect,but I tried changing the Extra Cull Margin value,and it worked!

screenshots

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