Godot Version
4.2.2
Question
I have an animated 3d model(.glb). When I import it in Godot,the animation doesnt play correctly,but in Blender it can be played well.It’s baked with 50 key frame.
It’s the comparision of the two
By the way,I noticed a strange phenomenon.As I zoom in,the mesh becomes what I want,but if zoom out,the mesh becomes terrible.
I suspect my material may be wrong,so I tried change my material settings but still terrible.I need your help!