Why add_child funtion not work when i used it in _ready functon?

thanks ,i get error like this.

thanks i understand about t.

E 0:00:00:0892   test.gd:12 @ test(): Parent node is busy setting up children, `add_child()` failed. Consider using `add_child.call_deferred(child)` instead.
  <C++ Error>    Condition "data.blocked > 0" is true.
  <C++ Source>   scene/main/node.cpp:1420 @ add_child()
  <Stack Trace>  test.gd:12 @ test()
                 test.gd:5 @ _ready()