Why are there no sets in GDScript?

I know you can ‘simulate’ a set using a dictionary by only utilizing the keys. But is there a specific reason why sets aren’t provided built-in? Given that dictionaries are an extension of sets, it seems that sets aren’t too difficult to implement.


There is a proposal for including sets in the engine and some discussion here: Implement a Set primitive to complement Dictionary and Array · Issue #867 · godotengine/godot-proposals · GitHub


this place is for forum feedback, not godot feedback

Oh sorry, my bad.
First picked general but somehow changed it before posting.
Changed it back now :upside_down_face:

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