Godot Version
v4.7.stable.official [5b4e0cb0f]
Question
Why can’t I edit Gridmap when in orthogonal view mode? I can add/edit mesh library objects when in Persepctive View, but if I switch to Orthogonal (E.g. Top Down) it will not allow doing anything with the Mesh objects. In the screenshot below, I cannot edit the gridmap because it is set in Top Orhtogonal view
Not a bug with ortho itself. GridMap’s edit plane doesn’t follow the viewport, so in Top Orthogonal you can be looking down Y while still painting on the wrong axis.
In the GridMap toolbar/menu, switch the edit axis to the floor plane (XZ). Floor 0 next to it is which cell layer you’re on.
Perspective “works” more often because the ray hits that plane more easily.
I am sorry I don’t see it. Is this the menu I should switch to the Edit Axis to the XZ plane? How does this affect the editing when Orthogonal view? I’ve tried different settings but seems nothing can get selected.
Yep, on this menu, Godot doesn’t label it like “XZ” tho; for top-down you want, Edit Y Axis (what you already have selected). That is the floor plane.
If that still does nothing in Top Orthogonal, try the brush (Paint) tool instead of the arrow (Select). Select and paint are separate now; with Select active you won’t place tiles.
If Paint + Edit Y Axis still can’t click anything in ortho but perspective works, then it’s likely a picking/ray issue, not the axis menu.