Why do my polygons disappear when I assign the skeleton to them?

Godot Version

4.2 → 4.3

Question

I have tried to follow along with the following tutorial:

After going through the deforming the polygons step, but when I tried to move a bone as shown at the end of that section, all the meshes disappeared. I tried several things to fix this, such as updating to 4.3, but the only thing that worked was un-linking the skeleton.

Now, whenever I try to reassign the skeleton to a polygon, it disappears.

Could I have an explanation of why this may be happening? How should I proceed?

It seems I missed part of this step here:

The list of bones will automatically appear. By default, your polygon has no weight assigned to any of them. Select the bones you want to assign weight to and paint them

“Points in white have a full weight assigned, while points in black are not influenced by the bone.”

I assumed I simply had to choose a bone in the UV tab. This is not the case. You have to go through each bone that is connected to that polygon and assign at least some weight to each point.

This helped:
https://www.youtube.com/watch?v=QL57J3anDTU

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