Why does my character glow in the dark?

Godot Version

4.2.2

Question

I created a basic capsule character and a simple rectangle building use TrenchBroom. I tried using the SDFGI feature but I was getting major light leaks even with the Occlusion option enabled. So I setup a baked lightmap which fixed the light leaks but my character looks almost as if it’s glowing in the dark. No idea the cause, any tips would be great.

Here’s what it looked like when I was using SDFGI:


Light maps are for static objects lit by static lights. You shouldn’t use them for characters that can move around.