Godot Version
4.2.2
Question
I created a basic capsule character and a simple rectangle building use TrenchBroom. I tried using the SDFGI feature but I was getting major light leaks even with the Occlusion option enabled. So I setup a baked lightmap which fixed the light leaks but my character looks almost as if it’s glowing in the dark. No idea the cause, any tips would be great.
Here’s what it looked like when I was using SDFGI: