Godot Version
4.3
Question
Ok so, i initially created some tilemap layers in my level node, and just added a local tileset without saving the tileset itself. This worked fine, but later on i decided to save the tileset to a file. Now that also worked fine, but ever since i did that, it kept throwing a bunch of errors when opening my project, printing things like:
Cannot create tile. The tile is outside the texture or tiles are already present in the space the tile would cover. The TileSetAtlasSource atlas has no tile at (0, 0). TileSetAtlasSource has no tile at (0, 0).
It literally didnt affect the game in any way. It just threw those errors because it could. Or so i thought.
I figured out that it apparently saves all the local tilesets in the level .tscn file itself, and for some reason, all lines related to my older local tilesets was still there. Even after deleting all my new tileset and tilemaps i created, it still threw the errors, even tho i didnt have a single tilemap related item in my entire project. So i went in and deleted all lines referencing it, and now it works again, and doesnt throw any errors.
I have no idea where to post this, i thought of Github, but ended up here. I was just wondering if its supposed to work like that? I couldnt seem to find other people having the same issue on google.