Why Glow Not Working On Little Far Away (Need Help!)

Godot Version

Godot 4.0

Question

Here is the properties of the glowing mesh :-

When I am near the mesh the glowing is working :-

But when I go a little far away, the glowing not working :-

Why its happens and how can I fix it?

Godot 4.2 has received improvements to glow quality, so please update to 4.2.2 and test again.

Note that even with 4.2, glow appearance is proportional to the amount of screen space taken by the pixels above the HDR threshold. Very small areas will not glow due to how the various glow levels are generated. There are a few solutions to this:

  • Use billboarded Sprite3Ds with additive blending that are parented to the eyes to fake glow.
  • Adjust the glow levels to increase the low levels (which are the sharpest).
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I’m in 4.2.2, glow worked a few times, now it’s completely dead, no matter what I do, the environmental background color and glow do absolutely nothing.

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Try to increase the bloom?

I cranked everything up to maximum and didn’t see any difference

Same, glow still not working for small areas in 4.3. @Calinou do you know why?

Glow appearance hasn’t changed between 4.2 and 4.3, so the limitations I mentioned in my original post are still relevant. Remember that viewport resolution (and therefore 3D resolution scaling) also affects glow’s appearance.

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