Godot Version
Godot 4.0
Question
Here is the properties of the glowing mesh :-
When I am near the mesh the glowing is working :-
But when I go a little far away, the glowing not working :-
Why its happens and how can I fix it?
Godot 4.0
Here is the properties of the glowing mesh :-
When I am near the mesh the glowing is working :-
But when I go a little far away, the glowing not working :-
Why its happens and how can I fix it?
Godot 4.2 has received improvements to glow quality, so please update to 4.2.2 and test again.
Note that even with 4.2, glow appearance is proportional to the amount of screen space taken by the pixels above the HDR threshold. Very small areas will not glow due to how the various glow levels are generated. There are a few solutions to this:
I’m in 4.2.2, glow worked a few times, now it’s completely dead, no matter what I do, the environmental background color and glow do absolutely nothing.
Try to increase the bloom?
I cranked everything up to maximum and didn’t see any difference
Same, glow still not working for small areas in 4.3. @Calinou do you know why?
Glow appearance hasn’t changed between 4.2 and 4.3, so the limitations I mentioned in my original post are still relevant. Remember that viewport resolution (and therefore 3D resolution scaling) also affects glow’s appearance.