Why Glow Not Working On Little Far Away (Need Help!)

Godot Version

Godot 4.0


Here is the properties of the glowing mesh :-

When I am near the mesh the glowing is working :-

But when I go a little far away, the glowing not working :-

Why its happens and how can I fix it?

Godot 4.2 has received improvelents to glow quality, so please update to 4.2.2 and test again.

Note that even with 4.2, glow appearance is proportional to the amount of screen space taken by the pixels above the HDR threshold. Very small areas will not glow due to how the various glow levels are generated. There are a few solutions to this:

  • Use billboarded Sprite3Ds with additive blending that are parented to the eyes to fake glow.
  • Adjust the glow levels to increase the low levels (which are the sharpest).