Why IOS In App Purchases not update for godot 4.2.2

I am using godot 4.2.2 for my mobile game and i want to use IAP (In App Purchases) for App store , but plugings is not updating still for IOS , is there any idea for it?

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I am pretty sure it is up to date, you just need to compile against the 4.2.2 version of godot.

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How i will update it? Is it work for godot 4.2.2 ?

Updating for latest godot is listed in the instructions

cd godot
git fetch
git checkout origin/4.2.2-stable
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I’d be highly suspect of using this version of the iOS IAP plugin. It’s still using Storekit v1 and Starekit 2 has been out for almost 3 years now with several fixes.

https://github.com/godotengine/godot-ios-plugins/issues/57

If anybody has a updated iOS IAP plugin for godot it would be great if they could share or offer a copy for sale.

How it will update, any one helps it will be amazing for all developers

This plugging works now for apple devices like iphone? Can I use it now