Why is my .blend file not importing?

Godot Version

`4.2.1

Question

I already activated the import of blender in the project setting and placed a path for it in the editor setting. The error that occurs every time I open the godot tab and try to import the files is: modules/gltf/gltf_document.cpp:7649 - Condition “err != OK” is true. Returning: ERR_FILE_CANT_OPEN. I investigated the error and it seems that it is something related to the path to blender, but I am almost sure that it is the correct one because if I change it, godot directly says that the path does not contain a blender installation, which does not happen with my “correct” path ". I tried creating different blender files and in different projects but the error is always the same. I am using godot 4.2.1 and Blender 4.2.1, and the path I am using is: C:/Program Files/Blender Foundation/Blender 4.2. If someone could help me I would appreciate it!

I have the same issue, but I think it’s a Blender 4.2 bug, if you use Blender 4.1 it should work fine

Hey! I had this problem myself, and the only solution i could find is to roll back to 4.1 version of the Blender. I tested it - and it works. I suggest you try doing that.