Why is my partially transparent tilemaps showing up with gray backgrounds

Tilemaplayer act as one layer in the ancient tilemap node. You need two tilemaplayer, one for the background and one for your grass.

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Okay, I think I solved the mysterious gray background now.
I did two separate tilemaplayers; one for the sky and another for the grass. Both have tilemap 0 cause I “started over” by making a new tilemaplayer. Before I must have made another terrainset in the same tilemaplayer, hence the override the tiles did before.

Thank you everybody so much for helping me with this.

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