Why is scaling and snapping in 3D editor not working as shown to me?

Godot Version

4.3.stable

Question

I’m watching a tutorial and trying to follow along, so I can learn the 3D editor (already pretty comfortable in 2D Godot).

Teacher added a CollisionShape3D (BoxShape) to his StaticBody3D and is now resizing the former. I am having two problems:

  1. He is clicking and dragging the resize handle, and the box is resizing on both sides of the center point. Mine is only resizing on the side I’m clicking. Can’t find an option to change this.
  2. When he Ctrl-drags to snap, it allows him to snap the BoxShape to the exact side of its parent body. When I Ctrl-drag, it snaps way out to open space beyond the end of the parent body. I tried setting the snap scale configuration to really low values, and it still doesn’t seem to snap to the edge of parent object.

Any help/advice would be greatly appreciated, so I can follow along beyond episode 1 of this tutorial! Thx…

This must be a pre-4.2 tutorial, you can hold alt while dragging a handle to achieve the same effect.

Maybe their character is 1 unit wide, there is a snap-to-floor button but nothing more advanced than that.