Why is this keyframe wiggling?

Godot Version

4.3

Question

I have been trying to get this animation to import from blender to godot correctly for a few days now. I baked motion data from the camera shakify plugin to a cube so I can import the cube into godot and then set the camera as its child to mimic handheld camera motion. It looks great in blender however in godot some keyframes seems to “snap” to a different angle. When the camera is attached to the movement it looks like the view is choppy. When I slowed it down it looks like at some keyframes there is some extra movement happening. I assume there is something funky going on with how the curves are being imported. Anyone know what’s going on here?

I attached a video link of the issue. For more reference I am directly using the .blend file and I have tried disabling the optimization, rebaking the animations, and increasing the default float step.

Video