Hi I am new to godot. I want to make 3D game so I did some blender and made cuboid (0.6x0.6x1.2) with bevel mod (width 0.01 not applied). Even recalculated the normals and saved to godot project to use directly blend file. In godot I used one directional light straight down. The cuboid is 1m away from origin. Now my problem is when the camera is close it cuboid is fine. But after some distance it’s shading messed up.
(Sorry I don’t know how to add photo)
please help me with this. Thank you for your time.