Godot Version
4.2.2 stable
Question
I made various games with Godot 3 and Godot 4. I always used SpringArm and it seems that the SpringArm moves the camera insufficiently. It triggers when there is a collision body, but when the camera is too “squeezed” it penetrates to the object.
What I was thinking is that the SpringArm is not aware of which object is the subject and what is the obstacle.
Is there a way to set the subject and the obstacle?
How do you avoid the SpringArm problem?