Why This Worst Glitch [Need Help!]

Godot Version

4.2

Question

I created a scene in Godot, but I saw that light passes through the edges of brick
Here are some screenshots:


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I noticed that the mesh looks like it’s getting smaller the further you go to the right, so I’d say it looks like you need to take the mesh back to blender and pull the right-hand side down to match the left.

actually it is made by CSGBox, otherwise you can observe it more closely - https://www.youtube.com/watch?v=IKYUA_SvCFk

Sorry, but I’m not experienced in CSGBoxes, so unfortunately, I am unable to help you further. I hope someone else will come along and be able to help you though.

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CSGs are great for prototyping levels but make terrible buggy meshes, I recommend exporting the CSG scene via “Scene > Export as… > gltf 2.0” and cleaning it up in blender.

2 Likes

but why it is, then I need to open an issue on it? UE5 not has this worst glitch

Then UE5 probably has better CSG construction, still more performant to convert to a standard mesh.

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