Recently I thought, “If I succeed in developing a game with Godot Engine, will I be able to get a job based on that?” I’m currently a teenager and I’m actually developing a game. My school goes to an alternative school, and my friends at my school are all doing different things. One day I showed my friend the game I made, and she said, “I think it’s okay,” and that’s when I started making games and it’s already been 3 years since I used this game engine. I’ve been trying to make and distribute horror games for a year, and I’m currently plugging in Namaka to make a one-on-one multiplayer game. My game development is still successful, but if I show it to my company as an adult, will I be able to get a job now or later and make money?
From what I have read about the gaming industry, you are better off keeping game-making as either a hobby or as a company of your own. The large gaming companies drive their game makers to exhaustion, and then fire them upon delivering the completed game.
But to answer your question: Godot is not a big player among the large studios, but I would think the games you made in Godot would be fine to include in your portfolio. They may or may not get you a job, but that’s no different than using any other game engine.
I haven’t applied for any software/game developer jobs, so take this with a grain of salt.
Having well designed and structured games would absolutely look good on your resume, even if they were made in an engine the hiring company doesn’t use. I think they look for candidates that can break down the end goal into smaller components, and deliver on those bite sized pieces. I doubt the finished game matters as much building the quality systems that make it up.
Absolutely, just make sure the part showcased as your work is really your work, e.g. for code, your implementations of systems and algorithms, no copy pasting, no gen AI.
If artist, make sure to use your own original work.
In general, be frank about using outside ressources, such as textures, shaders, etc.
Then the employer knows what part of the game is truly your work, on top, if a solo project, the ability to design and develop a game.
Have fun,
Cheers !
I fully agree with this statement. The best thing you can do is to start your own studio, or to join a smaller studio with similar goals. Large corporations with a history of anti-consumer anti-worker practices don’t deserve our labor.
Hoo boy! I’m not in the games industry proper, but I’ve had bad luck with getting hired at ANY JOB EVER. I’m not talking about game dev gigs. Literally everything.
There’s no shot I’ll be employed at a studio, because 1) I don’t want to take that path and 2) because I’m unemployable (I’ve been in vocational rehabilitation for 2 years now, have no skills employers care about, and if I listed EVERY job I’ve ever had- I’d look like the worse employee to ever exist).
You gotta learn to be your own boss regardless if you work at a studio or for yourself. You can’t fire yourself, y’know.