Godot Version
4.3
Question
Suddenly my game started to briefly show a window on “Run”, even though it’s configured for “Exclusive Fullscreen”. The problem is that this window now also overlays my Boot Splash. I have all my config files in Git and nothing changed.
When I change the size of the window, those changes are also reflected by the size of that briefly shown window.
I have no idea what causes this. The game runs fine – it’s just irritating that the small window shortly appears and hides the content underneath.
EDIT: By now I have figured out that this only happens when I launch Godot from the console. When I use it by double clicking the Godot application, it runs fine.
On MacOs 15?
I could check out on my Mac later, what other settings have you made?
Yes, I’m on Sequoia 15.1.1. The process is pretty straightforward:
- Create a new empty Godot project and save it
- Close Godot
- Start Godot using the CLI like
godot ~/my-new-project/project.godot
- Configure it to run in “Exclusive Fullscreen”
- Run it and you should see what is in my screenshot above
It’s not the only inconsistency I’ve noticed between running Godot.app from /Applications vs. from the CLI:
- The application title says “Godot” vs. “godot” (from CLI) – nothing serious, but it might be a hint to an inconsistency
- Exporting for Android only works when Godot was started from the CLI, otherwise there’s this warning:
[Code Signing]: All 'apksigner' tools located in Android SDK 'build-tools' directory failed to execute. Please check that you have the correct version installed for your target sdx version. The resulting APK is unsigned.