Window hides boot splash

Godot Version

4.3

Question

Suddenly my game started to briefly show a window on “Run”, even though it’s configured for “Exclusive Fullscreen”. The problem is that this window now also overlays my Boot Splash. I have all my config files in Git and nothing changed.

When I change the size of the window, those changes are also reflected by the size of that briefly shown window.

I have no idea what causes this. The game runs fine – it’s just irritating that the small window shortly appears and hides the content underneath.

EDIT: By now I have figured out that this only happens when I launch Godot from the console. When I use it by double clicking the Godot application, it runs fine.

boot

On MacOs 15?

I could check out on my Mac later, what other settings have you made?

Yes, I’m on Sequoia 15.1.1. The process is pretty straightforward:

  1. Create a new empty Godot project and save it
  2. Close Godot
  3. Start Godot using the CLI like godot ~/my-new-project/project.godot
  4. Configure it to run in “Exclusive Fullscreen”
  5. Run it and you should see what is in my screenshot above

It’s not the only inconsistency I’ve noticed between running Godot.app from /Applications vs. from the CLI:

  1. The application title says “Godot” vs. “godot” (from CLI) – nothing serious, but it might be a hint to an inconsistency
  2. Exporting for Android only works when Godot was started from the CLI, otherwise there’s this warning:
[Code Signing]: All 'apksigner' tools located in Android SDK 'build-tools' directory failed to execute. Please check that you have the correct version installed for your target sdx version. The resulting APK is unsigned.