Windows Export Problems

Godot Version

4.4.1

Question

`So I’m trying to export my game for windows, I went and downloaded the rcedit thing it kept bugging me about, but when I then try to run the executable, I get this error:

Error: Couldn’t load project data at path “.”. Is the .pkg file missing?
If you’ve renamed the executable, the associated .pkg file should also be renamed to match the executable’s name (without the extension)

What the hell have I missed, what have I done wrong? Mac and Linux didn’t have a problem like this, yet Windows is giving me an error like that. I need some serious help here because I want to test to see if it works, but I need to figure out how to resolve this error now`

Can you share a list of all the files in the folder of your exported game?

I somehow got it to work so, yeah… don’t know how it’s working but, it is