Nice screenshot. Here’s the health bar in your shot.
When you take damage, it flashes white.
I’ve done lots of optimization, so the only thing that lags now is bullet count. I may need to cap the bullets per shot or nerf such items.
Nice screenshot. Here’s the health bar in your shot.
I’ve done lots of optimization, so the only thing that lags now is bullet count. I may need to cap the bullets per shot or nerf such items.
True, would you say the zoom in needs toning down or removal?
It doesn’t need removal, it should probably just be paired with more traditional damage signs like the player flashing red.
The player should be flashing white but perhaps it’s broken. I’ll also add a bit of screenshake and the red damage numbers as requested, plus change the flash color to red for standing out more.
Ahh, when I think of a health bar I think of an actual bar ![]()
As someone else noted, the health numbers are quite far from the avatar, and the player is going to be looking mostly at the center of the screen. I think damage numbers for the player would be ideal, along with flashing red / some indicator, so the player knows how much health they are losing.
As for the bullet madness, I laughed out loud several times, it was great fun. It would be a shame to cap that… Maybe you could look at making dynamic optimizations when bullet count etc gets a little out of hand… I’m not sure how that’s usually done, but monitoring FPS might be a good way to avoid total lockup?
Yes, a cap would be very fun-killing. I’ll just nerf a few OP items, namely chaingun, jet engine, shotgun, sprinkler.
The combo cards that give extra combo slots are also pretty OP, without the big ones it’s still hard to get completely out of control. The ones that just give 2 slots are probably fine, they’re reasonably expensive as cards too
Ones like Mortgage and Joker are balanced by huge shop costs, but Cursed Idol’s ability to scale is a bit excessive, agreed.
v2.4.0 is HERE!
Soon:
Screenshot:
Hey guys! Work’s been a lot recently, and it’ll continue to be that way for another month. However, I’ve saved a bit of money and can announce that Wombo WILL be coming to Steam! ![]()
Nice!
I totally missed your last update. I’ll have to give it a look ![]()