WOMBO! A deckbuilding horde survivor with roguelike elements

@lZebl , you were so right! The shop animations really added some juice to the game! The new build is ready if you want to try that out - it has new powerups too.

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Nice one! Glad it helped - I’ll try the new powerups soon and let you know how it goes

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The game looks cool!

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I’m fairly sure that I fixed the camera issue as requested by @lZebl , it’ll be out in the next build (sometime today or tomorrow).

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The build is out - it also includes two brand-new stats and a huge quantity of new powerups!

Sorry about the game-breaking bug that caused combo to be impossible to earn - I didn’t have time to fix it last night, but the new build has fixed it.

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I got to wave 14 as my personal best - I would’ve gone further but had to stop. Anyone think they can top that score?

Okay the new powerups are proper fun, and those new shop animations are NICE.
Also - I managed to come across the bug again and clipped it real quick :

I know what this is - I’ll go fix it.
Explanation: Your base recoil is pretty high, but items that boost fire-rate don’t bring that down. You were using Wet Cement, which boosts firerate, but it doesn’t lower the recoil stats. I’ll add that in my next build, which also features a balance patch and a new enemy.
Sneak peek:

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Glad you already know what it is! I figured it’d be something like that.
Loving this new enemy btw, his inclusion adds some nice variety.

I’ll put the build out in about 5 min.
I’ve got a playtest coming up today too! (exciting!!)

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Bob the bullet hell?

What do you mean?

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The enemies don’t have official names right now lol. This guy’s called “fat_gun_enemy” internally :skull:

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A guy with a machine gun named bob :slight_smile:

We just hit the “new and popular” category in itch :eyes:

It’s pretty buried but if you sort by roguelike than it’s right up there :sweat_smile:

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A new build is out with some tuning and tweaks to combo and spawning that make the game feel 100x better. Amazing how a small feature can hugely affect the gameplay.

Added a hotfix because I didn’t fully test my new systems :sweat_smile:

Hotfix where math issue caused the game to get easier instead of harder :skull:

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Hey guys.
I’m seriously considering scrapping the game. Here’s why:

  1. The game feels extremely boring at its core. No matter how many upgrades and new content I put onto it, the upgrade system itself has no progression to it since you have to keep losing your items.
  2. I have other, better ideas, but even though one part of me thinks it’s time to move on, I do have a lot of time spent on this game, so it’s in my best interests to find a way to fix the gameplay.
  3. Even if I somehow added some sort of overarching progression to each run, it would completely defeat the purpose of the main mechanic, so is that mechanic even fun in the first place (powerups and keeping a combo)
    Let me know what you think I can do to really turn this game around. The build that I made yesterday will be out today, but after going through playtesting and improvements, it actually turned out worse for everyone - the playtesters and I no longer enjoyed the game after making the changes.