Won't let me export Mac

Godot Version

4.5.1

Question

I have a working version of this on windows. It pushes to my quest 3 perfectly fine.
I use google drive as a file system on both mac and windows so i can easily work on projects. So far it’s been fine for Godot and it moved everything over seemingly perfectly however I can’t test it on my headset because whenever i try to export or build to the headset it comes up with this error. I have given godot full disk access.

Is there something i’m missing in the edit settings or something?

As i said I can push to my headset easily on Windows and export without issue. Any ideas or help would be v appreciated!

Don’t use Google Drive. Use GitHub. Checkout the code to each device and you won’t have this problem. Also, checking code in and out will save multiple snapshots of your code. It will allow you to revert things to a previous version if something goes catastrophically wrong. (Which sooner or later, it will.)

Basically using source control will save you both time and frustration in the future.

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As @dragonforge-dev says, revision control is far better for this kind of thing than google drive. If you’re not a fan of github, there’s gitlab, codeberg, lots of others. Or you can host it locally.

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