Godot Version
4.3
Question
im trying to make the code pick a random number wich it is doing and print the word that it also randomly selects into a button the problem im having though is that it is constintly changing the number and word every frame
this is my code:
extends Control
@onready var return_button = $return_button
@onready var gui = $pop_ups
@onready var error = $pop_ups/PanelContainer2/error
@onready var timer = $Timer
@onready var button_1 = $pop_ups/PanelContainer2/Panel/HBoxContainer/Button
@onready var button_2 = $pop_ups/PanelContainer2/Panel/HBoxContainer/Button2
@onready var button_3 = $pop_ups/PanelContainer2/Panel/HBoxContainer/Button3
var words: Array = ["across", "beginning", "copyright", "disappear", "forward", "guard"]
var rng = RandomNumberGenerator.new()
func _process(delta):
pause()
unpause()
if gui.visible == true:
button_text()
func pause():
if ScreenGui.gui.visible == true:
get_tree().paused = true
func unpause():
if ScreenGui.gui.visible == false:
get_tree().paused = false
func random_word_start():
var random_word = str(words[rng.randi_range(0, 5)])
if gui.visibility_changed:
return random_word
func _on_return_pressed() -> void:
get_tree().change_scene_to_file("res://scenes/main_menue.tscn")
func random_number():
var rand_num = randi_range(1,3)
if gui.visibility_changed:
return rand_num
func _on_button1_pressed() -> void:
if random_number() == 1:
gui.visible = false
else:
error.visible = true
timer.start(1)
func _on_button_2_pressed() -> void:
if random_number() == 2:
gui.visible = false
else:
error.visible = true
timer.start(1)
func _on_button_3_pressed() -> void:
if random_number() == 3:
gui.visible = false
else:
error.visible = true
timer.start(1)
func _on_timer_timeout() -> void:
gui.visible = false
func button_text():
if gui.visible == true:
if random_number() == 1:
button_1.text = str(random_word_start())
elif random_number() == 2:
button_2.text = str(random_word_start())
elif random_number() == 3:
button_3.text = str(random_word_start())
print(random_number(), random_word_start())