Godot Version
4.4
Question
Dear Godot Veterans,
I am looking around on 3D terrains and I have come across several videos:
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https://www.youtube.com/watch?v=D9lBhr5gq2s : this one teaches creating terrains in Blender, then import it into Godot.
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https://www.youtube.com/watch?v=Bm1mvpQ2eag : this one shows terrain with LODs.
My questions:
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In an open world game, normally games will only load a “chunk” of the whole map, while the other parts far away will be in low-poly and low-res, right? Does Godot support this?
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From the first video, while it looks simple, one of my concerns is a game creation is an iterative process. Later, I might wanna change some parts of the biomes of the terrains but not the whole map. Imagine if I have created some objects in the scene already, how will this be? I can just re-export the terrain from Blender, replacing the terrain file directly, but will it work just fine? Any extra steps required?
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In 2D game, tiles make designing levels more modular and it is easier to change things around. In 3D, while the first video shows it is possible to create a single terrain Node in Godot, is it possible to make it so we could split a “map” into chunks and design each chunk individually, then somehow “stitch” them into one big map afterward? Or else how do Open World games manage this normally?