WorldEnviroment's Sky is black, but light renders normally

Godot Version

4.3

Question

So I have a WorldEnviroment, 2 directional lights node and when i run, the sky is black, but light is normal + in editor the sky is also grey
Editor:


In-Game:

WorldEnviroment:

What is wrong?

I’m not sure if this is the fix. But it might be worth checking the Project Settings under Environment, have a look at the Defaults settings. I don’t think it’ll fix the sky issue, but it should at least give you something better than the infinite black void.

ok I found an answer: viewport → transparent background (on → off), I have it turned on, you basically pointed me on answer (as that 2 options are near, thx)

1 Like

Happy I could help! Best of luck with the project!