Would this be a story you’d be interested in playing?

I’m developing a story-driven game called Coven, set around 1655 in the fictional Puritan settlement of Alderford, Massachusetts.

You play as Hannah, a 15-year-old girl whose family has recently moved to the settlement hoping for a fresh start. After she is accused of witchcraft by Reverend Elias Harwood—a trusted minister she believed would protect her—she is thrown into an abandoned well outside the village.

Instead of dying, Hannah falls into a vast cave system beneath Alderford. There, she discovers the names of seven other girls and women who were condemned before her. Their spirits are trapped inside distorted recreations of their final memories, and Hannah must uncover what truly happened to each of them.

Each chapter follows one victim further back through history. Hannah explores caves, finds clues and remains, solves environmental puzzles, survives supernatural memory loops, and returns each woman’s personal memento to a wall bearing their names. Freeing a spirit gives Hannah one of her abilities and one piece of a final outfit, so her transformation happens gradually through the stories and belongings of the women who came before her.

The game is a noncombat colonial-gothic adventure focused on exploration, climbing, puzzles, emotional storytelling, and supernatural powers rather than fighting. The atmosphere is dark, painterly, and intimate—warm hearthlight and ordinary village life surrounded by caves, judgment, buried history, and religious fear.

The central twist is that none of the seven women were truly witches. Their persecution, deaths, and shared connection complete something beneath Alderford—and when Hannah becomes the eighth victim, she doesn’t simply inherit their suffering. By reclaiming their stories and bringing the Seven together, she becomes the first real witch.

At its heart, Coven is about recovering the truth from people who tried to erase it, transforming inherited pain into power, and gaining self-possession without becoming consumed by revenge.

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I used to love those kinds of adventure games when I was young. More accurately, I liked starting those kinds of adventure games. I rarely completed them, though.

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Yes I would play this, but having tried to start multiple point and click adventure games, I have come to realize it takes an eon to develop solo.

Do you have a plan?

Yes! I’m very aware that the full concept is ambitious for a solo developer, so I’m not trying to build all seven chapters at once.

My first goal is a vertical slice containing the opening, the central cave hub, and the first victim’s complete chapter. That will let me develop and test the main systems—exploration, traversal, puzzles, memory sequences, supernatural abilities, and returning the victim’s memento—on a manageable scale.

If that works, the remaining chapters can be created one at a time using the same core systems and reusable environment pieces. I’ve already been outlining the story and gameplay structure and creating the initial character models, but I’m also learning Godot as I build, so I expect the scope to evolve.

It also won’t be a traditional point-and-click game. I’m planning it as a third-person exploration and puzzle adventure with environmental traversal and noncombat supernatural encounters.

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Your story is a great start, your game should be interesting.
I can’t wait to see a few visuals !

Sounds generated.

The write-up was cleaned up with Grammarly, but the story, characters, gameplay structure, and creative decisions are mine. I’ve been developing it piece by piece and am currently working on the character models and first playable chapter.

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So is this going to be like a visual novel? The plot is pretty good, but what matters here is how the story is presented — whether you’ll be able to convey emotions and create a psychological backdrop.

Are you doing it in 2D or 3D?

I don’t think so, but it does sound a little too ambitious to do on one’s own.

Im going to start in 3d to see if I like it that way. I was inspired by It Takes Two’s chunky Puzzle Animation.

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Im happily delusional and will probably get all the adhd excitement out in a month and totally forget about it once fall classes start, but I’ve gotten farther than any other project I’ve tried starting so I’m excited

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The story line and premise sounds enjoyable and original - I would definitely play this (If I had a PC good enough to run 3D games)

Is this an semi open world exploration type thing?
Would you focus on using a photorealistic or different art style?