Wrong Texture Colors after Import (.PNG/.JPG)

Godot Version

4.3

Question

Hi Guys, I have this problem with Godot not showing the true colors.
All I found in the Forum doesn’t work.

Maybe somebody had the same problem?

Which rendering method are you using in the project? Is HDR or color management (ICC profile) enabled in the Windows settings?

1 Like

Thanks for the Tipp
The problem was Wide Gamut RBG (ICC) used for the Monitor and Adobe RGB (ICC) for the image editing software.
Godot only uses sRGB.

I haven’t thought Godot would be that strikt when it comes to colors, but with that you probably achieve better color consistency across different devices.

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