Xbox Series X Dev ( Test as UWP ?)

Hello everyone ,

I just start a mess a bit with Exporting to Xbox to see how things looks on Console .

So far most of journey is uphill as Microsoft GDK Examples doesn’t work without GDKX ( which obviously I don’t have as I’m only hobbyist not professional)

But Unity started UWP app , also basic example from VS 2022 .

I tried export Godot x64 and then wrap and sign it but this failed

.

Is there som wrapper for PCK to run inside in C# ?

Many thanks for any response .

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So I dig into options and best performer I found this sample for Cube in DirectX12 as sample from Microsoft in Visual Studio 2022 - https://youtu.be/N4pZSiR4__w could this be recycled and pack in Godot rendering and PCK ?

Sorry for the no answers to this dicussion, but what’s exactly your concern? I can’t seem to grasp it, sorry. To my knowledge, console export templates must be offered by a third party due to Godot’s nature constraints. Are you working with such export templates? I understand you’re using UWP but still seems strange to just be doing all of this from the nothing. I’m not an expert in console related development though, you may shine some light on me.

UWP is no longer supported. That’s why your console told you that it’s no longer supported.
Microslop is shifting it’s focus on different tech.

Visual Studio 2022 Provides template for DirectX 12 with this sample , it’s wrote in C++ same as Godot core itself .

There is few ways which I tried with wrap x64 export of Godot into sign container and pack it with certificates, mostly it didn’t worked and if this message of no longer supported came on screen .

All its is utilisation of UWP which is last time offered in Godot 3.5 but I failed to sign it and start on Xbox .

Unity UWP template still working fine on Xbox same as their templates .

Purpose of this was test input and have a fun to see game on Xbox nothing less nothing more .

Yes for release you need ID@Xbox which gives you access to GDKX .

Sample from a Unity , this don’t look best either as only these Visual Studio templates seem to be properly designed to utilise restricted resource in Dev Mode Retail .

Somehow UWP works from Unity export .

What would I need to update in 3.5 to sign it properly as appx or msix matching template from visual studio or Unity solution ?