Hi all!
I’m just trying to test out an iOS build with Godot 4.2.1 and I’m hitting this error -
xcodebuild: error: Unable to find a destination matching the provided destination specifier:
{ generic:1, platform:iOS }
Ineligible destinations for the “GodotTests” scheme:
{ platform:iOS, id:dvtdevice-DVTiPhonePlaceholder-iphoneos:placeholder, name:Any iOS Device, error:iOS 17.2 is not installed. To use with Xcode, first download and install the platform }
Any idea what might be causing that? It mentions iOS 17.2, could that be where the problem is coming from? I can’t see where to specify this version in the export settings.