Godot Version
4.6
Question
Hi All,
Basically, I would like to use Godot 4.6, with XR Tools and XR Vendors, to have a Passthrough application for the Quest 3, where I can use hand-tracking, with Pickable and Poke interactions.
I come from Unity, and want to try swapping over to Godot for simple AR/VR HMD projects (Quest 3). I tried out the XR Tools, and while they are quite complete for VR, I do miss proper hand-tracking support for MR projects.
I tried the Hand Pose Detector plugin. And while it does a great job tracking and animating the hands, and allows for smooth grabbing using Pickable, I cannot seem to enable the Poke interaction.
I then tried using the XR Tools setup, however that one seems to animate hands based on controller input rather than actual hand/finger pose.
So big question: Is there a way to use the XR Tools to accurately track and animate the fingers (like Hand Pose Detector does), while also allowing me to use the poke interaction?
Thank you very much for any help anyone can give.