Godot Version
4.4.1 mono
Question
`I’m using the OpenXR plugin for meta, and made simple scene where my XROrigin3D node is reparented to a Node3D that have a scale of x0.1 in all direction (I’m going for a ToyStory like scaling effect ).
The rest of the scene does appear to be 10x bigger (intended effect) but there something strange about the XrCamera Near distance. It appears to be around 5 meters (in my local miniature space, thus around 0.5m in global space) although the camera near value is still at its default value : 0.05m
Now, if after reparenting I set the camera Near value to 0.05 * 0.1 to take the parent scale into account, the Near distance is now 0.5m (in miniature space), thus 0.05m in global space.
It’s quite confusing, can anyone give me some explanation of what’s happening ?
It appears to apply the scale twice (squared value), so that being at 0.1 scale will multiply the near value by 100 in global world space.
Why does the near value not being in local camera space ?
Thank you so much for your help
M.`