Godot Version
v4.3.stable.official [77dcf97d8]
Question
Y Sort isn’t working for my projectile objects. I’ve discovered a bug where, if the projectiles are above global y = 0
, they’re always rendered on top, and if they’re below, they’re always rendered at the bottom.
I’ve enabled Y Sort for the projectile nodes, all the main scene nodes and of course the TileMapLayer
node. Interestingly, Y Sort works perfectly for my character, but I can’t seem to get it to work with the projectiles. The projectiles are instantiated by the ProjectileManager
which is signaled by the character, if that’s relevant.
Any advice would be greatly appreciated!