Godot 4.2Stable
When I Put my first finger and drag it i get touch input event and drag input event.
When I Put my first finger and drag it i get touch input event and drag input event and then if I put my second finger and move it, I get all of the events of the second finger too.
When I Put my first finger and then put my second finger, and then dragging my fingers, Godot don’t give me any of the drag events!
Here is my code:
public override void _Input(InputEvent e)
{
if (e is InputEventScreenTouch touch)
{
GD.Print("_Input Touch ", touch.Index, " ", touch.Position);
}
if (e is InputEventScreenDrag drag)
{
GD.Print("_Input Drag ", drag.Index, " ", drag.Position);
}
}
so I cant implement my zoom function correctly. can anyone help me? is it Godot problem?