2d bike or similar with pinjoint 2d

Godot Version

4.3 stable on Linux (Ubuntu)

Question

Hello,new in Godot but have a little game programming experience on Unity and past coding experiences in Python and Java. I am trying to make a little 2d side scrolling game where the player should ride a bike. Something like “Hill climb racing” but with a bike instead of a car. I am stuck with pinjoint 2d and not sure that in the current Godot version is the correct way to make a 2d vehicle with two wheels that can roll along gravity when the terrain is sloped .
If I let a single wheel as rigidbody 2d fall alone it will correctly roll if collides with a down slope. But if I try to use a pinjoint to connect 2 wheels, the vehicle stop on the hill. Sorry for the request but I didn’t found any helpful examples googling around and I’m not sure that pinjoint can handle something with a round shape.

Any help appreciated.

Kiaz

Can you share your scene structure?
And a short video showcasing the problem you have?

  • SOLVED-

I solved using 2 pinjoint (wheel1/rigidbody - wheel2/rigidbody) and now it’s working.