Godot Version
4.3 rc2
Question
i created a smoke effect using GPUParticle2D
. Works fine. i put it on a bullet. i get nothing. i put it on an object i can drag around. Sorta nothing; if i move my mouse quickly i get nothing at first but the smoke eventually shows up. So the emitter is following the object but it’s not emitting fast enough.
Things i tried:
- Changed
Amount
from 300 to 3,000. Did nothing. - Set
Time --> Preprocess=5s
i get a bunch of smoke at the gun but nothing following the bullet.
i feel like i’m doing something stupid or missing something obvious.
Details:
- Bullet speed=750 but slowing it to 300 changed nothing
- GPUParticle2D
- No velocity or gravity; smoke stays in place
- Texture = animated sprite sheet (CanvasItemMaterial, particles_animation=true)
- Lifetime=15s
- Smoke effect taken from Godotneers tutorial
- Works fine sitting still
- If i set
Time->Preprocess=5
it spawns a bunch of smoke at the gun but none follows the bullet - Set
Explosiveness=1
but that didn’t help - Set
Fixed FPS=120
but that did nothing - Sacrificed a goat to the Godot gods
- i am a stupid little monkey