Godot Version
4.2.2
Question
I’m making a 3D top down game where the player, gun and bullets are 2D sprites.
I want the bullets I shoot to always be the sprite image, but instead they are rotating when shooting.
What to do?
4.2.2
I’m making a 3D top down game where the player, gun and bullets are 2D sprites.
I want the bullets I shoot to always be the sprite image, but instead they are rotating when shooting.
What to do?
i dont exactly know what you mean by “theyre rotating when shooting”
but if you want to use 2D sprites in 3D, there is a node called Sprite3D, which basically allows you to have 2D sprites in 3D space
it would be helpful if you specified your issue more, or even attach a video, images of what exactly is your problem