2D Bullets in 3D Top down

Godot Version

4.2.2

Question

I’m making a 3D top down game where the player, gun and bullets are 2D sprites.

I want the bullets I shoot to always be the sprite image, but instead they are rotating when shooting.

What to do?

i dont exactly know what you mean by “theyre rotating when shooting”

but if you want to use 2D sprites in 3D, there is a node called Sprite3D, which basically allows you to have 2D sprites in 3D space

it would be helpful if you specified your issue more, or even attach a video, images of what exactly is your problem :smiley:

When shooting up or down they look correct, but to the side they spawn sideways and then start rotating