Godot Version
v4.2.1.stable.official [b09f793f5]
Question
Hello!
I’m currently in the process of creating an editor tool for myself that would help me design levels. The editor tool would fill a rectangle defined by me with sprites in an ordered pattern.
My issue is that:
- I don’t know how to add custom resize anchors/handles to a custom node/script.
- Using a Sprite2D node and it’s in-built resize anchors means that underneath my custom _draw() function is also the Sprite2D’s rendering of the texture. I do not know how to turn that off without turning of my own rendering as well.
If either of these issues could be resolved, I would be able to add the editor tool as I need it.
Thanks for any help in advance!