2d one way collision issue

Godot Version

4.2.2

Question

I’m having a hard time with a one way collision in my 2d platformer. when my character jumps while moving right through them it works as expected, but when u move left the end of the tile acts as a wall for some reason? Does anyone have any ideas on why Godot would consider that a wall (can’t upload video since new user)

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pls send a screenshot of the editor

I had a similar issue
Check this thread

offsetting the tile by one for up or left collisions solved it for me :slightly_smiling_face:

Its a different actual issue but i would imagine it stems from a similar place. As @mkmysterykey said, seeing the editor could be a good first step.

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