Godot Version
4.3
Question
Hi, I am trying to make a game similar to the game Chained Together, and I am running into issues using a characterbody2D.
My idea for a chain linking the players was to use a pinjoint, but after connecting from a rigidbody chain to one of the characterbody2D it does not work as I intend. It sticks to the characterbody2d fine but when another characterbody2d, connected on the other side of the chain, moves, it dislocates the chain from the other body til I release action.
I intend on having the chain tug and move the other player when a player moves away or falls, similar to Chained Together, but the chain just breaks and there is no connection, it is almost like the chain isnt there at all.
I experimented with a rigidbody character player and the chain tugs on the other player, but as a relative beginner I don’t fully understand coding Rigidbody Char movement and would rather use Characterbody2d as it seems much more simple and intuitive
help