Godot Version
4.3
Question
Hey all! I’m trying something a little odd, but want to see how well it goes. I want to try and create a map using the 2D Tilemap system, but have the game still played in 3D. (Yes I know the 3D Gridmap system is a thing, but I want to try doing it this way) I can get some of it to work, but have some questions about other areas.
I have my tilemap split into a few sections. 1 for ground and 1 for objects (like trees) The tree section is pretty easy, I just loop through everything in that layer and spawn a 3D tree for every tile. Not hard. The ground layer isn’t the worst, same process just loop through the tiles and spawn a quad for every tile. Not too bad.
Where I am having difficulty now is getting the textures. I don’t know of any way to get the texture of a tile that is being used and applying that to the 3D quad. At least I can’t find any link there.
I thought then maybe I can just create my own texture for the ground, in a separate program and just map that single texture onto all the quads that are spawned, but I can’t seem to find how that would be done either.
So I’m kinda stuck. I can spawn in a world, but I can’t texture it. Any ideas how I would go about doing this?