Godot Version
4.4.1
Question
Hi, i’ve been trying to import a 4 frames animation which is 32 x 32 pixels, but instead of occupying 4 grid cells, it takes 9. In the TileSet setup, in the Texture Region Size i set 32x32 and turn off the Padding option. Still the 32x32 sprite takes 64x64 size when paintint it in the scene. Anyone knows how to fix this ? I’m totally new to Godot and trying to learn, thanks!