32x32 spritesheet takes 9 grid cells instead of 4

Godot Version

4.4.1

Question

Hi, i’ve been trying to import a 4 frames animation which is 32 x 32 pixels, but instead of occupying 4 grid cells, it takes 9. In the TileSet setup, in the Texture Region Size i set 32x32 and turn off the Padding option. Still the 32x32 sprite takes 64x64 size when paintint it in the scene. Anyone knows how to fix this ? I’m totally new to Godot and trying to learn, thanks!

your also need to setup the tilesize in the tileset on the right in the inspector

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